I love old school turn based RPGs. Its such a niche genre nowadays because Japanese companies have mostly gone into making gatcha smartphone games that you mostly get low budget ones that rely on gimmicks to sell and when somone makes a good one with a proper story like I am Setsuna, it doesn't sell.
Now, I've never been a Dragon Quest fan. The only one I played was DQ8 on the 3DS and I really tried to like it and finish I but it bored the hell out of me. I was thinking of skipping DQ11 but in the end, I thought its the only big budget old school RPG I can play so I had no choice but to support the genre.
THINGS I LIKED
GRAPHICS - JRPGS used to be in the forefront of graphics and looking at pretty pictures and movies was part of the charm and FF11 is a sight to behold. There were some places where I would just stand still and pan the camera around enjoying the beautiful world before my eyes thinking if only SquareEnix would lend the engine and give GameArts to do a Grandia remake on this.
OLD SCHOOL TURN BASED - DQ11 has the 'modern' auto attack system but you can switch to old school manual.
NOT EVERYONE IS A FIGHTER-HEALER-MAGE - Every character has their own tech tree upgrade path similar to the FF10 board system and bonus points for being able to reset your points. I love that every character is different with their own strengths and weaknesses because their own personal character class is what helps give each character their own personality.
REALLY FUN AND LIKABLE CHARACTERS - While the characters in DQ8 bored me, I really liked the personalities of the characters in DQ11 from the thief Kamyu to the twin sisters.
RIDING MONSTERS IS GOOD - I thought the ability to ride monsters would be too gimmicky but it brought a nice puzzle solving element to exploring levels to the flambouyant Sylvia.
THE BITTERSWEET STORIES OF THE FIRST ENDING - The emotional punch of the events leading up to the first ending was great.
THE CHARACTERS ARE SMARTER THAN THE ONES IN DQ8.
YOU CAN NEVER GET LOST IN THE GAME - There is always a summary of the story when loading your save game, the options screen tells you what your next objective is and places you have to go are marked on your world map.
THE INCREDIBLE FEELING WHEN YOU FINALLY GET TO FLY THROUGH THE WORLD MAP.
THINGS I DIDN'T LIKE
PACING, PADDING AND REPETITIVENESS - It took me 150 hours to finish the game. The story is divided into three parts, similar to Nier Automata and for each part you need to travel through the whole world again. Problem is a lot of it is unnecessary like the stupid trials before the true final boss.
MUSIC - So generic and boring. Every world should have had their own individual music instead of using a generic score everytime you visit a castle or has something to do with royalty etc. JRPGs are about visiting exotic and memorable locations but the generic music makes everything blend in instead of giving each location a memorable tune. The less said about the boring running around the field music the better.
NO VOICE ACTING - Voice acting would have made the game 30% better.
THE FIRST ENDING WAS BETTER - The first ending after going through the world the second time and getting the first credits is so much better than the real ending. It was bittersweet, had pacing and I cared about revenge. The real ending is way too happy for me and just destroys the emotions of the first ending. Imagine if the real ending of Nier Automata was about sunflowers and rainbows. Ugh.
OVERALL
Dragon Quest XI could have joined the pantheon of all time great JRPGS like Grandia, FF6 and FF9 but the third part of the game ruined it for me. Great effort and must play for old school JRPG fans and I can't fault the effort. Fun game with faults.